F355 Challenge

F355 Challenge
F355 arcade flyer
Developer(s)
Publisher(s)
Director(s)Yu Suzuki
Producer(s)Yu Suzuki
Designer(s)Yoji Kato
Composer(s)Tomoya Koga
Platform(s)Arcade, Dreamcast, PlayStation 2
Release
July 1999
  • Arcade
    July 1999
    January 2001
    (F355 Challenge 2: International Course Edition Arcade)[1]
    • JP: January 2001
    Dreamcast
    • JP: August 3, 2000
    • NA: September 22, 2000[2]
    • EU: October 20, 2000
    PlayStation 2
    • JP: September 26, 2002
    • EU: September 27, 2002
    • NA: September 28, 2002
Genre(s)Racing simulation
Mode(s)Single-player, multiplayer
Arcade systemSega NAOMI Multiboard

F355 Challenge[a] is a racing simulation arcade video game based on the race car and Ferrari event. It was developed by the AM2 division of Sega for the Sega Naomi Multiboard arcade system board under the direction of Yu Suzuki, and was later ported to the Dreamcast and PlayStation 2 home video game consoles under the names F355 Challenge: Passione Rossa and Ferrari F355 Challenge[b] respectively for both American and European releases. The only model of car featured in the game is the Ferrari F355 Challenge model. The game was considered the most accurate simulation of the F355 possible up until that time.[3]

Some versions of the arcade cabinet are noteworthy for having three screens, allowing the player to look through the side windows as they would in a real car. The cabinet itself is composed of four NAOMI units: one for each of the three screens and one to sync them all. The game also allows the player to use an automatic transmission or paddle-shift the gears. It also uses a real-time "Magic Weather" system similar to Shenmue.[4] The Dreamcast version has link cable play for direct competition, but by January 2006, the online servers and website for F355 Challenge were offline until November 2023 when online component was restored.[5]

The game features an original soundtrack featuring Genki Hitomi and Minoru Niihara that mimics the style of 1980s hard rock/heavy metal which is integrated into a radio station format during gameplay (some music was later reused for another AM2 game, Shenmue). The radio DJ and the announcer are played by Alan J (Alan John Peppler), an American DJ who works at the Japanese radio station Bay FM.

Yu Suzuki is a keen Ferrari enthusiast who allegedly used data from his own Ferrari 355 at certain tracks to implement in the game during its development.[6]

  1. ^ "F355 Challenge 2: International Course Edition (Japanese Release)". Gamervision. Archived from the original on October 6, 2014. Retrieved June 5, 2014.
  2. ^ "ACCLAIM BRINGS SEGA ENTERPRISES' SMASH ARCADE GAME F355 CHALLENGE: PASSIONE ROSSA HOME". Acclaim Entertainment. September 22, 2000. Archived from the original on August 26, 2004. Retrieved June 5, 2022.
  3. ^ Wiley, M (September 19, 2000). "F355 Challenge [Passione Rossa]". IGN. Ziff Davis. Archived from the original on November 30, 2023. Retrieved March 22, 2024.
  4. ^ Hargosh, Todd (December 18, 2000). "Shenmue: Vast World, Vast Game". Game Industry News. Noble Order Press Enterprises Inc. Archived from the original on November 23, 2010. Retrieved June 5, 2022.
  5. ^ "F355 Challenge for the Sega Dreamcast Now Playable Online Again!". Blast Processing!. December 2023. Archived from the original on January 5, 2024. Retrieved March 22, 2024.
  6. ^ Trent, Dan (July 21, 2020). "Sega's F355 Challenge versus ... the real thing". Autoblog. Yahoo. Archived from the original on November 30, 2023. Retrieved March 22, 2024. The game's creator, Yu Suzuki, had already put a generation into the driver's seats of Ferraris in the legendary Outrun. His success gave him the means to buy one for real, inspiring a near-obsessional desire to share the joy of driving it with gamers the world over. If Outrun was a bit of cheesy, throwaway fun, though, F355 Challenge was the real deal. Suzuki genuinely wanted you to feel you were at the wheel of a Ferrari. And put his heart and soul into making the experience as authentic as possible, the iconic arcade machine requiring a separate Dreamcast processor for each of its three screens.


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